Being Mentally Prepared Learning how to program a computer can be quite challenging for most people. However, that is only an estimate. Some people will find the material more challenging than others - those people may require more time.
Introduction We will begin this course by identifying our motivation for learning fundamental programming concepts and learning the history of programming languages in general. We will then discuss the hardware the physical devices that make up the computer and software Operating Systems and applications that run on the computer of a computer.
We will conclude with a brief discussion of the Java programming language, which we will use throughout the rest of this course.
By the end of this unit, you will have a strong understanding of the history of programming and Intro to computer well prepared to learn about programming concepts in greater detail.
Completing this unit should take you approximately 16 hours. Since Object-Oriented programming OO is currently one of the most popular programming paradigms, you will need to learn its fundamental concepts in order to build a career in Computer Science.
This unit will begin with a discussion of what makes OO programming so unique, and why its advantages have made it the industry-standard paradigm for newly designed programs.
We will then discuss the fundamental concepts of OO and relate them back to Java. By the end of this unit, you will have a strong understanding of what Object-Oriented programming is, how it relates to Java, and why it is employed. Completing this unit should take you approximately 10 hours.
Java Fundamentals Now that you have a basic understanding of OO programming, we will move on to the fundamental concepts of the programming language we will be studying this semester: The Java-related concepts you will learn in this unit are in many cases directly transferable to a number of other languages.
In addition, we will also learn about two different styles of adding comments to the code. By the end of this unit, you should have a fundamental understanding of Java basics and be prepared to utilize those concepts later in the course.
Completing this unit should take you approximately 22 hours. Relational and Logical Operators in Java In this unit, we will discuss relational and logical operators in Java, which provide the foundation for topics like control structures which we will further discuss in Unit 5.
In this unit, we will start by taking a look at operator notation.
We will then discuss relational operators as they apply to both numeric operands and object operands before concluding the unit with an introduction to logical operators. By the end of this unit, you should be able to perform comparisons and logic functions in Java and have a fundamental understanding of how they are employed.
Completing this unit should take you approximately 9 hours. Control Structures Control structures dictate what the behavior of a program will be under what circumstances. Control structures belong to one of two families: Control structures like if-then-else and switch the program to behave differently based on the data that they are fed.Alice Intro to Computer Programming, Pittsburgh, PA.
K likes. This page is for all who are using Alice (either 2.x or 3.x). The purpose of this page. This learner's guide is a long term project inspired by twelve years of teaching computers. The guide is being developed and updated as time permits. Eleventh Standard Computer Training Intro Tidal arrives on the Amazon Echo How to Grid Search Deep Learning Models for Time Series Forecasti.
DSST® INTRODUCTION TO COMPUTING EXAM INFORMATION. This exam was developedto enable schools to award credit to students for knowledge equivalent to that computer-based exams.
EXAM CONTENT OUTLINE. The following is an outline of the content . Home» Courses» Electrical Engineering and Computer Science» Introduction to Computer Science and Programming Introduction to Computer Science and Programming Course Home.
A basic computer consists of 4 components: an input device, a CPU, output devices, and memory. One of the most common input devices is the keyboard, used to enter text.
Keyboard (not all are the same) Keyboard with a Swedish layout Keyboard with .